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Despite being released almost five months ago, I’m still thinking about Brütal Legend, the Tim Schafer/Double Fine Productions heavy metal-themed game. Having a game stick with me long after I’ve finished playing it is nothing new, but the weird thing about Brütal Legend is that I didn’t like it very much. The reason it’s stuck with me this long is, despite not liking it, I really wanted to love it.

Eddie Riggs and friends.

For me personally, Brütal Legend had a lot of good things going for it. Over the years I’ve played two Tim Schafer games (Grim Fandango and Psychonauts) and I loved them both. So I was definitely looking forward to whatever was next on the dude’s plate. I’m also into heavy metal music. I count Iced Earth and Blind Guardian as two of my favorite bands. I also have a healthy appreciation for Motörhead, Judas Priest, and Black Sabbath. And to top it off I’m a fan of Tenacious D. So if you tell me you have an action game based on the fantasy elements of metal, set to a hot metal soundtrack, starring Jack Black, and it’s all put together by the people what made Psychonauts, well son, I will tell you I’m very excited. Unfortunately it didn’t all work out as planned.

Sure, I could go on about how Brütal Legend totally mislead people about its gameplay. Or how the third-person hack-and-slash segments weren’t all that great. Or how driving around in The Deuce (your hot-rod) was made all the more tedious through the lack of a mini-map showing you how to find things. Or I could complain about the tedious and repetitious side-missions. But what I really want to talk about was this: For a game that’s all about metal and kicking ass, Brütal Legend really wasn’t very fun.

A giant chrome spider is pretty fucking metal.

So in case you don’t know the game’s story, allow me to summarize it for you. In Brütal Legend you play as a character named Eddie Riggs (Jack Black) who is described as the the greatest roadie the rock business. While working for the band Kabbage Boy (a completely awful faux-metal teeny-bopper group), Eddie is killed and somehow transported to a world in which everything is inspired by heavy metal. The landscape is covered with heavy metal references, like giant swords and axes, skulls, bones, metal sculptures amps, stage lights and all all kinds of other awesome things. There are demons. There are hot chicks. There are glam rockers and goth rockers. There are giant metal spiders and chopper-pigs and fire-breathing lion-monster things and battle nuns and Lemmy and Rob Halford and even Ozzy…..! It’s all pretty fucking metal.

Anyway, it turns out the humans in this world are enslaved by a bunch of demons. Through various circumstances Eddie meets up with the human resistance and, being the world’s greatest roadie, organizes them into a band/army. By the end of the game Eddie’s army, which he names Ironheade, is made up of groupies, roadies and headbangers, a stage and tour bus, dudes in leather riding choppers, scantily-clad chicks on the fire-lion things, and a bunch of other stuff that really works in the whole band/army way. So all of this is pretty sweet. The problem, and this is the game’s biggest failing, is that eventually you have to command all these characters at once in moderately-sized real-time battles.

Ozzy sez: "What the fuck am I doing in a strategy game?"

And that brings me to my main issue with Brütal Legend: The gameplay is not “metal.” Sure, commanding an army of blood-thirsting warriors is pretty fucking metal, but Brütal Legend handles it in a such an inept way that actually playing the game gets in the way of the fun. I liked the game’s characters and setting way more than I liked playing the damn thing. What’s the point of commanding troops and cutting up dudes if I’m not having a good time doing it? It’s like the designers at Double Fine figured out a great concept for a story but couldn’t decide how to properly implement it.

All Double-Fine had to do was make a funny God Of War-style game. That would have been sufficient. Adding in the open-world, driving around stuff would have been extra icing on the cake. But unfortunately they decided to go further, layering a dumbed-down real-time strategy game on top. These battles were such a pain to play that every time I finished one I was relieved that I would never have to do that again. But I kept playing because I really liked the characters.

Hello, nurse!

Unfortunately just liking the characters turned out to not be enough, because by the end of the game the cool characters were undermined by a lackluster story. SPOILERS HERE! Throughout the story Eddie is referred to as the greatest roadie in the business. He’s someone who uses his skills to make someone else look great.  But as the story progresses it becomes apparent that Eddie is the real leader of the human resistance. Everyone in the band looks up to him for leadership. And yet at the end of the game Eddie steps aside to let Lita Halford (great name, by the way) be the leader of Ironheade.

From a story-telling perspective, this makes Eddie into the same person he was at the very beginning. What’s the point of going through all those battles if Eddie doesn’t learn that he’s not just the world’s greatest roadie, but, instead, he’s the world’s greatest king? the whole story seemed to be leading to that point, and yet it didn’t happen. This was a HUGE disappointment to me.

Tim Curry sez: "I'm just a sweet transvestite."

Sure,  an argument could be made that a smaller, quieter ending is more poignant. But a game called fucking “Brütal Legend” is not about small and quiet. It’s about loud. It’s about violent. It’s about METAL, goddammit! And that’s where Brütal Legend missed the boat: It went for complicated gameplay and a pussified ending when it should have gone FUCKING BANANAS! Chop chop, motherfucker! All aboard the Crazy Train, bitchesssss!!! AHAHAHAHAHA!!!!

Ahem….

Y’know, it’s pretty disappointing that the best thing I got out of Brütal Legend was a free GWAR concert. Maybe eventually I’ll accept Brütal Legend as a flawed game that really tried something different. But I don’t think I’ll ever get over the cock-blocked feeling I got from its lackluster story. And that’s a real pain in my fucking balls.

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Mass Effect 2 - Subject ZeroZounds! Two new ladies in one day?? Magical! This one’s named Subject Zero and she’ll be in Mass Effect 2. Let’s look at some pretty pictures of her.

Tattoos? Shaved head? Straps barely covering her boobs? Awesome. Fan reaction over her seems to be mixed, but I think she’s rad. Unlike Street Fighter’s Juri, who hurts people with her feet, Subject Zero hurts people with guns and her foul, foul language. Check it out!

Maybe she’s got a little too much “baditude,” but I don’t care. I’m just  smitten by her haircut. I can’t wait for her and CathyJones Shepard to get it on!

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Super Street Fighter IV - JuriThose fiends at Capcom just officially took the wraps off the new version of Street Fighter IV, to be cleverly named Super Street Fighter IV (shocker). And wouldn’t you know it, a new version of a Street Fighter game is bringing new characters with it. And guess what? The first one revealed is a hot lady! Her name is Juri. Let’s check her out!

What a cutie! Y’know, with that pointy ear-like hair and stripes on her body, she’s kind of a cat-girl, isn’t she? I dig it. I don’t know what’s up with that shiny eye thing, though. At least she’s barefoot and kicks really high. I’m especially looking forward to whatever skimpy extra costumes Capcom comes up with for her. Yes, I’m officially totally stoked about SSF4 now. Nice job, fiends!

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Street Fighter IV - Femme Fatale FightStickMy limited edition MadCatz Street Fighter IV “Femme Fatale” Tournament Edition Arcade FightStick arrived the other day. Check out this lovely video of me opening the box. Bonus: An adorable kitten takes part!

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After about nineteen hours I’ve finally finished Mass Effect’s main story. Everything I said in my impressions at the seven-hour mark still holds true. Technically the game is janky, the elevators suck, the combat’s not great, but the story and characters are interesting enough to make up for those problems. And thanks to Mass Effect’s great writing I ended up really loving the game. I was shocked.

The Good

Mass Effect box

As I said in my impressions, I wasn’t a fan of Bioware’s last game, Knights of the Old Republic. When I first started Mass Effect I was reminded of a lot of the things I didn’t like about KOTOR. I’m not really much of a sci-fi fan either. And at the beginning of the game I found fiction and back story of Mass Effect’s universe to be overwhelming and uninteresting. But as I played the game and invested time in its characters I really came to like the world that Bioware created. It’s not the most originally science fiction I’ve ever heard, but the characters they put into that world do a great job bringing it to life.

My hero, CathyJones Shepard, is a tough-talking, strong-willed, in-your-face soldier. I feel like she’s the character I want her to be, not some vague contrivance of stats and experience points. Yes, Mass Effect’s characters do have gamey stats, XP, and skills to monitor, but thanks to the game’s Casual mode I was able to ignore most of that stuff. Sure, I may not have played Mass Effect like a “hardcore gamer,” but I wasn’t playing it so I could deal with points. I played it in such a way that I could just enjoy the story. I’m glad that Bioware decided to include that mode as an option.

As I played through Mass Effect and upgraded my characters, a lot of the technical issues that got in my way early on ceased to matter. The combat became less frustrating because my squad could win firefights more easily. Even late in the game I still didn’t like driving the six-wheeled Mako land-rover around. However I learned how to avoid battles with it and I could use it to rush to the parts of the game I enjoyed more. Sure, it kind of sucks having to learn how to avoid lame sections of a game, but as least the game allows me to do so.

The one thing in Mass Effect that I really loved is the interactive conversations. Getting to talk back and forth with NPC’s, in the order I chose, was a lot of fun. And it’s a good think was fun, because dialogue is a huge part of Mass Effect. I’d say conversations took up at least half of my playtime. Sure, after a while I the rhythms of the conversations all started to feel the same, but I rarely found them uninteresting. More often than not I was fully engaged with the NPC I was questioning. I had just as much fun talking with characters in Mass Effect as I’ve had playing some of my favorite shooters. I can’t wait to see how this is expanded upon in the sequel.

The Bad

I almost banged this guy.

I almost banged this guy...

As I’ve repeatedly said, Mass Effect’s technical problems really suck. Sometimes the game gets all jittery during combat. Sometimes the Mako gets stuck on corners, rocks or hills. Riding elevators takes forever. The graphics often look weird while textures load in. None of this stuff is a game-breaker though. It’s just a shame that the game shipped in this state, and it’s even more bothersome that none of this was corrected afterwards with a patch.

Although I really liked the story and dialogue, some of it felt pretty disjointed. I’ll give an example: At one point in the game a fairly significant male character died. A little while later I was on my ship chatting with a female character and she made some comment about having a crush on the dead guy, as if he was still alive. I nearly shouted at my TV “You stupid game! He’s dead!” It’s weird to me that Bioware would spend so much time crafting interesting dialogue options, only to let weird things like that slip through the cracks.

Speaking of things being disjointed, the various features of Mass Effect all felt disconnected from one another. It was like the shooting goes here, the driving goes there, the talking goes here and the galaxy exploration goes over there. The different pieces never seemed to affect each other. Despite all that the game was still an enjoyable whole.

The Sexy

...but I banged her instead.

...but I banged her instead.

Upon its release, much was made of Mass Effect’s “romance subplots” and sex scene. I’d be lying if I said this wasn’t a major reason I decided to play the game. It’s a good thing I enjoyed it (for the most part).

At specific times on your space ship you can talk with the members of your squad and get to know them as individuals. Happily, Bioware decided to throw some sexiness into the mix. I had a great time picking the dialogue options that would steer the conversations away from plot exposition and towards flirting. Trying to figure out just the right thing to say in order to get CathyJones Shepard laid could have been a whole game unto itself. It was definitely my favorite part of Mass Effect.

Since the game allowed me to make advances toward multiple members of my squad at the time, I started to feel like I was playing a sexy soap opera. Sometimes CathyJones would be more into this girl, or sometimes she would prefer this other guy. Sometimes both a girl and a guy would respond to her flirtations. At one point the game made me choose between my two main love interests and I really felt torn. It was a tough choice, but I ended up sticking with my hot blue alien girlfriend. By the end of the game I actually felt a little emotional towards her. Especially after the sex scene.

This is roughly what CathyJones Shepard looks like.

This is roughly what CathyJones Shepard looks like.

And what a sex scene it was! Sure, it wasn’t any more explicit than what you’d see in a PG-13 movie. In fact, it may have been a little less so, considering there was barely any nudity involved. But the fact that it took around 17 hours to reach that point made the sex feel that much more climactic. It would have lacked an emotional impact had it happened earlier in the game.

Unfortunately Bioware seems to have missed the point they were trying to make. There was no wrap-up to the romance subplot. Once the sex happens there’s no more romance in the game. I didn’t even see my blue girl again after the sex. Sure, I could have picked her to come with me on my final mission, but I decided to leave her behind to keep her safe. How come the game didn’t acknowledge that, huh? Where’s my bonus sex for saving the galaxy? There wasn’t even a simple “good job” kiss with tongue! Nothing!

In the end I liked Mass Effect despite all its quirks. The story was engaging, the characters were cool and the sex was good.  I may even go back and play it again just to see who else I can bang. And it’s going to $20 right now, so if you haven’t played it yet I can’t think of a better time to pick it up.

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Hey, guess what? I’m finally playing Mass Effect. Yes yes, I know I’m late to the party. But I figured it was about time I learned for myself what all the fuss was about. Right now I’m about seven hours in, so it seems like a good time to stop and gather my thoughts.

Mass Effect boxThe last Bioware game I played was Star Wars: Knights of the Old Republic. People loved that game, but not me. Back in 2006 I played it for about a dozen hours before finally giving up in frustration. I thought it had an okay story but it was slow and I couldn’t get past the shitty technical problems. So you can’t call me a Bioware fan.

Well now I’m onto Mass Effect because for $20 for a new copy, why not? And hey, this game has some of the same shitty technical problems like Knights of the Old Republic, but at least there’s less of them. However I can’t stand riding fucking elevators every fucking place I go. They’re so goddamn slow! I’d much rather see a brief loading screen than have a long elevator ride that forces me to listen to some boring news report. It’s really frustrating and it seriously slows down the game.

Even if the elevators weren’t in the game, Mass Effect would still move very slowly. After seven hours I feel like I haven’t accomplished much at all. It’s like all I’m doing is moving from one poorly-designed location to another, trying to navigate confusing layouts while using a barely-functional mini-map, and talk-talk-talking to people about things I couldn’t care less about. But at least there’s shooting, right? Wrong.

Combat is another technical problem. Whether you’re on foot or in your big six-wheeled land-rover thingy, combat sucks. It’s not fun. I just want to shoot dudes and get it over with. There’s a radial menu of special abilities that I try to ignore as much as possible. I don’t care about that stuff and I don’t want to bother with it. I’m playing on the Casual difficulty setting and I have the game set to auto-assign experience points to my party members. I’m only interested in Mass Effect’s story and I have zero interest in micro-managing skills points. That kind of stuff does nothing for me.

Mass EffectAt this point you’re probably thinking to yourself “Gee, he must really dislike this game.” Well, you’d be half-right. I dislike a lot of it, but I find the characters, dialogue and story compelling enough to keep playing. Sure, I find a good deal of what the side characters have to say to be pointless and boring, but the major characters are pretty interesting. I really like the main character, Commander Shepard (my Shepard is a tough-talkin’ soldier lady). And I really like most of my ship’s crew. It’s obvious a lot of thought went into creating these characters and to try making them into believable personalities. They’re all pretty neat.

So I’m going to continue trudging along, exploring the galaxy and visiting mostly-bland new worlds. As long as I get to keep talking to interesting people, make some compelling moral choices and eventually bang a hot alien lady, things should be A-OK. Expect to read more whining as I continue my adventure!

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Capcom, you assholes! I can’t believe you tricked me into buying the Comic-Con-exclusive version of your Street Fighter IV FightStick when you knew you’d have a hotter “Femme Fatale” version at the Penny Arcade Expo! Just look at this foxy thing!

Street Fighter IV - Femme Fatale FightStick

Seriously, dudes, what the fuck? Not only does the design feature Crimson Viper’s tits, Sakura’s legs and Cammy’s ass, but it’s bordered in purple, my favorite color. The fiends!

Kotaku is reporting that these sticks won’t just be available at PAX, but you’ll also be able to buy them online. I guess I have no choice; now I have to buy a second stick!

For comparison, here’s the Comic-Con version:

Street Fighter IV - Comic-Con FightStick

And I was happy with this thing until I saw the sexy one. Fuckers!

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Shadow Complex box artI’ve spent a little over twelve hours playing Chair’s Xbox Live Arcade game Shadow Complex, and during that time I’ve probably shouted “fuck!” more often than I have at any other game in recent memory. And I like it. The fact that I’m cursing in frustration while at the same time being utterly enthralled is one of the best compliments I can give to a video game.

Like the classic side-scrolling games Super Metroid and Castlevania: Symphony of the Night, Shadow Complex is all about exploring a huge environment while taking down throngs of bad guys. You move from room to room, blowing away enemies and searching for new doorways and hidden items. I’m a big fan of this style of gameplay, especially the relatively recent Castlevania games on the Nintendo handhelds. So having this type of game on a current-generation console with high-def graphics definitely appeals to me.

Let’s talk about what’s good, what’s bad and what’s sexy in Shadow Complex.

Shadow Complex 2

The Good

Shadow Complex completely sucked me in. Every few minutes you’re on the verge of discovering a new location, finding weapon or armor upgrades, or fighting an intense battle. I’m on my second play-through and I’m not even close to getting tired of it. There are somewhere around 120 items to find, spread throughout the facility, and like the games on which its based, Shadow Complex keeps constant track of your progress. For me this gives extra incentive to find every hidden item and collect every upgrade. Especially with a Gamerscore achievement tied to it.

Unreal Tournament and Gears of War studio Epic Games is co-creator of Shadow Complex, so it’s no surprise that it runs on the latest Unreal Engine. And the capabilities of the engine really shows, even on a small side-scrolling scale like this one. Great lighting, physics and explosions all work together to make a dynamic action game. The explosions especially are some of the most satisfying I’ve seen in a game in a while. I love taking down a bipedal walker and watching it blow apart. Fantastic.

Not to be outdone by the visuals, the music and sound effects of Shadow Complex are equally as impressive. The gunfire and explosions all sound appropriately devastating. The music is spot-on. Every now and then, after a period of relative quiet, the music will swell like a film score at just the right moment and I’ll feel like a complete badass. It’s really cool. It reminds me of moments in the original Half-Life, which from me is huge compliment.

The Bad

Remember all those “fucks” I mentioned shouting earlier? Well I don’t just swear for no reason. This game came be pretty tough and frustrating in some places. I’ve literally played some  sequences eight times in a row because I kept dying over and over again. But I’ve never felt Shadow Complex was being unfair. Some parts might have taken me while to figure out, but once I did they were never a problem again. It’s almost like a puzzle game in that respect. A violent puzzle game.

For a downloadable game, Shadow Complex has a pretty cool premise. Unfortunately the story is pretty much all premise with very little explanation. I’d really like to know more about this world and the baddies” proposed plan to start a new American Civil War. But I don’t want to know about it enough to read Orson Scott Card’s books Empire and Hidden Empire, which are based on the same fiction. I want to play the story!

Shadow Complex 3The Sexy

The main character Jason and his date Claire (who he must rescue) are both attractive enough characters. Jason’s appropriately buff without being some over-muscled meat head and Claire has a pretty nice figure (she’s got a weird face though). Jason looks awesome in the white armor and face mask he picks up. There’s even a little bit of hugging and kissing throughout the game. But as far as sexiness goes, there’s very little.

I found Shadow Complex to be a wholly satisfying and exciting experience. The fact that it’s a download-only Arcade game for $15 makes it all the more impressive. If you’re at all a fan of this style of gaming you owe it to yourself to check it out. It’s one of the best games I’ve played all year.

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I respect this woman for her mind.

Batman: Arkham Asylum is out this week, and I was thinking you and I should take a moment to look at the hot hot hot redesigns of Batman villains Poison Ivy and Harley Quinn. I was going to point out Ivy’s bare midsection, heavy bosoms and underwear made out of leaves, and Harley’s corset and skirt.

But dammit, while I was looking for images I came across a posting at Toronto Thumbs called Harley Quinn: Not A Sex Object and another posting at Feministing about the same subject. The Toronto Thumbs article accuses game journalists as misogynistic in their writings about Harley. The Feministing post goes a different way, accusing the game’s creators of not treating the character respectfully.

Poison Ivy“Shit,” thought I. “What’s a guy with a sex-in-video games blog supposed to do?” Is oogling sexed-up female characters in a game wrong? Is sexing them up to sell more copies of the game also wrong? What is right? These are the questions of our times!

Well I’ve done my thinking on the subject and here’s my conclusion: These are fictional characters. No one’s being exploited and no one’s getting their feelings hurt by being oogled. And you know what? Even if these were real people, they’d be actors, and actors are no strangers to being made into sex objects.

It’s fine with me if the game’s developers want to throw a little sex appeal into their product. Honestly, who is it hurting? I see nothing wrong with sexuality, whether it’s directed towards women or men.

"I will make love to this clown, discreetly and tender."

"I will make love to this clown, discreetly and tender."

And don’t think Arkham Asylum only sexes-up its women. Just take a look at what the game’s developers did to The Batman. Check out those bulging pecs, hard abs and rippling biceps! If any fictional character should feel exploited, it’s the game’s hero. They turned him into a total beefcake. You can’t even see the logo on his chest because his tits are so damn huge.

So fuck it. If I wanna drool over a video game character then, by golly, I’m gonna do so. Video game makers don’t create attractive characters on accident, and it’s certainly no secret why the most famous actors are also the most beautiful. Sex lives in our society constantly, and no one should be looked down upon for embracing it. And with that in mind, check out these hot shots of Harley and Ivy from Batman: Arkham Asylum!

And in case you were wondering what Poison Ivy looks like in action, check out this cinematic trailer:

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Over on DoorQ.com, friend-of-the-site Jody has written an article about the boycott on the new Xbox Live Arcade game Shadow Complex. And over the weekend I read this article on Kotaku about the “moral debate” over the game. And now I figure it’s about time I addressed the subject.

In case you’re wondering what’s up, allow me to explain: Shadow Complex, the game, isn’t ruffling feathers, but the involvement from outspoken anti-gay science fiction author Orson Scott Card is.

Shadow Complex - JasonSee, the game’s fiction is part of a larger story, which is detailed in Card’s book Empire, and its upcoming sequel, Hidden Empire. Card didn’t actually write the script for the game; that job was handled by comic book writer Peter David, who seems like a pretty nice guy. On the other hand, Card, who is a member of the Church of Jesus Christ of Latter-day Saints, has gone on the record saying homosexuality is a sin and that he is in favor of banning gay marriage.

If you’ve been reading this site then you should already know I don’t agree with Card. But I do think the man’s got a right to his beliefs, and he’s got a right to express them publicly. At the same time I also think anyone wanting to boycott Shadow Complex because they disagree with Card have a right to do that as well. But am I gonna play the game? Too late; I’m already on my second play-through and I love it.

The interesting thing to me about this boycott is it has nothing to do with the contents of the actual game. Shadow Complex only has the barest threads of a plot. And it certainly doesn’t come anywhere close to touching the gay marriage debate. Sure, the story is about some underground army wanting to invade San Francisco and start a new Civil War, but the game doesn’t ever explain why this army is doing what it’s doing. The thing I like about Shadow Complex’s story is that you play as just some regular dude who stumbles upon this plot and tries to stop it, whatever it is. At no point does Shadow Complex ever debate any real issues. There’s barely anything more serious in the game than “I got a jet pack! Awesome!”

If  Shadow Complex had anything to say about any issue, one way or another, I could see people having a legitimate reason for a boycott. But really, this game isn’t about anything. Boycott it if you don’t like Card and don’t want to support anything with which he’s involved. But me, I’m gonna have fun blasting dudes, crawling through air vents and triple-jumping with my jet pack.

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